PIZZA PANDA
Straight out of the bamboo forest!
Meet PIZZA PANDA, a fluffy little fast-driving bear, as he beeps, bounces, and barrels his way through 20+ levels in search of the lost pizza slices. He'll have to zigzag through city streets to beat the clock, delivering the freshly reconstructed pizzas straight into the mouths of hungry citizens.
But that's not all! Puzzling hats, helpless rats, and meddlesome cats also await PIZZA PANDA and his trusty red automobile. It's non-stop action all the way to the top of the winner's podium!
Controls
PICO-8 virtual gamepad | Xbox controller (or any SDL2-compatible gamepad) | Keyboard | |
---|---|---|---|
Jump | 🅾️ | A | Z, C, or N |
Honk/Start Level | ❎ | X, B | X, V, or M |
Move Left/Right | ⬅️/➡️ | Left joystick, D-pad (native version only) | Left/Right |
Pause/Menu | <menu> | Start | Enter, P |
Technical stuff
- the web version above might not always work perfectly (the audio can be especially bad on some telephones), so download the native desktop executable version for the best experience
- all progress is automatically saved
- if you open the menu when you're on the title-screen there are a couple of special options only available there:
- "disable music": this disables all music from playing during this run of the game (reset the cart to re-enable the music) but preserves sound effects; this is intended as an accessibility option
- "erase all data": this deletes your saved progress and also your timer setting
Updated | 2 days ago |
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | Rated 4.8 out of 5 stars (12 total ratings) |
Author | kittenm🐈ster |
Genre | Platformer |
Made with | PICO-8 |
Tags | 2D, Animals, Cute, Dogs, Driving, Fast-Paced, Food, Non violent, Speedrun, wholesome |
Code license | MIT License |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any), Touchscreen, Playstation controller |
Links | Lexaloffle BBS, Source code, Twitch |
Download
Download NowName your own price
Click download now to get access to the following files:
pizza-panda-linux.zip 791 kB
Version 2
pizza-panda-macos.zip 3 MB
Version 2
pizza-panda-windows.zip 1 MB
Version 2
pizza-panda-raspi.zip 2 MB
Version 2
pizza_panda.p8.png 62 kB
Version 2
Development log
- well it finally happened...54 days ago
Comments
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i loved the puzzles in this game!! the whole game was so cute and fun :))
thank you so much!! :>
aaargggh , is there a double jump or a wall jump to pick up these damn mouse???? --- the game is amazing by the way
this is one of the few levels in which you might need to restart in order to finish the level, if you have already delivered some things and are not carrying them anymore
it’s supposed to be a little puzzle :)
oh yeah !!! so smart
great ! art is so cool
thank you!
Just finished with 20/20 stars and it was super balanced with creative puzzles and rock-solid gameplay. Amazing as always!
yayyy thank youu <3
fantastic game! cute, fun to control, fun puzzles, and the post-game is excellent
I love the sewer gator jump! I wish I was better at turning “tropes” in our culture into cute pixel graphics (my focus is software). It’s also fun to carry multiple items at once. Do you plan on adding “enemies” or would that not fit the style of this game?
thanks! :)
yeah, a key aspect of the style of not just this game, but all my games actually, is that I try not to rely on traditional enemy-based or violence-based mechanics; that’s a very deliberate choice I make. In fact you could say that the cat/rat mechanic in pizza panda is already a fairly big departure from my previous work :D
also just an FYI regardless of any of that, this game is completely finished, after 3 years of work (on and off, in my spare time) and many iterations, so it won’t be undergoing any changes (besides bugfixes if needed)
thanks for playing!
"is that I try not to rely on traditional enemy-based or violence-based mechanics"
Good point! The vast majority of platform games have enemies/hazards "hit this and you lose a life/HP/restart level". It gets old quickly! Making games is hard work, I can only squeeze out a (very small) game every couple of weeks myself.
Wow!